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I once entered a new area, realized I’d missed something, turned around, and immediately got a loading notification. Sometimes this happens when you’re accessing a save statue, entering combat, or just entering a new area. The other major problem Ninja Gaiden Sigma has is that it loads in odd places. I hesitate to say Rachel’s missions are bad, but they are worse than Ryu’s and I do think they would be better if they were separate from the main game or at least skippable. In addition to getting old, Rachel’s missions kill the game’s pacing, coming just when you’d like to keep going as Ryu. Rachel’s levels also take place in the same environments Ryu’s do, which means you’ll often backtrack through the same places multiple times as both Ryu and Rachel. The game makes up for this by making her incredibly strong, but she’s just not as much fun to use as Ryu is.
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Worse still, you can’t upgrade it, so your moveset is pretty much locked in from the moment you get her, and it’s extremely limited compared to the options Ryu has to work with. Rachel, by comparison, has her war hammer, and that’s it. By the time you begin playing as her, Ryu will already have access to 5 weapons. Rachel isn’t a bad character, though her design, which combines skimpy black leather, high heels, and some of the funniest jiggle physics you’ve ever seen, is pretty ridiculous.
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In addition to getting old, Rachel’s missions kill the game’s pacing, coming just when you’d like to keep going as Ryu." "Rachel’s levels also take place in the same environments Ryu’s do, which means you’ll often backtrack through the same places multiple times as both Ryu and Rachel. The biggest issue here is the Rachel missions. In addition to lacking some of Black’s content, the stuff Sigma adds just isn’t very good. The major problem here is really that it isn’t Ninja Gaiden Black. So, let me be clear: Ninja Gaiden Sigma is a great game. When you die, you’ll know why, and it’ll always be your fault. Ninja Gaiden is the best kind of action game: it gives you tools for dealing with everything that it throws at you, and then it throws everything at you. This is also true of the game’s bosses, who are consistently challenging without feeling unfair. The game mixes up puzzles, platforming, and combat extremely well, and while you’ll always be challenged, you’ll likely never be bored. From the level design to the enemies, who are absolutely relentless, Ninja Gaiden demands precision. Ninja Gaiden Sigma is an excellent game, largely because it’s built on the backs of the three excellent versions of Ninja Gaiden that came before it. In exchange, you lose two costumes from Black, a piece of equipment, and playable versions of the Ninja Gaiden NES games. There’s also a mission mode to play around in. Sigma is essentially a remake of Black, adding improved graphics, an additional weapon in the Dragon Claw and Tiger Fang dual katanas, reduced enemy difficulty, a couple of new bosses, slightly reworked levels with sections that were cut or remade for Sigma, and three levels in which you play Rachel. We’ll start at the beginning: Ninja Gaiden Sigma is the fourth revision of the original Ninja Gaiden, following the Hurricane Pack and Ninja Gaiden Black. So, let me be clear: Ninja Gaiden Sigma is a great game." " Ninja Gaiden is the best kind of action game: it gives you tools for dealing with everything that it throws at you, and then it throws everything at you. The core issue, really, is the games that Team Ninja has chosen to port. The collection combines Ninja Gaiden Sigma, Ninja Gaiden Sigma 2, and Ninja Gaiden 3: Razor’s Edge, and as far as I can tell, the games run very well. This seems like a home run, right? Take two beloved games and Ninja Gaiden 3 and bundle them together for the current platforms. Needless to say, I’m a fan of the series, and I’ve been looking forward to the Ninja Gaiden Master Collection for a while now. When Ninja Gaiden II came out, I immediately bought it and played it quite a bit…until my Xbox 360 ate my save file. When Ninja Gaiden released, I was on it as soon as I could, playing it to near completion before my Xbox ate my save file. Everything about it impressed me: the combat, the level design, the music, the graphics. But really, I kept playing because I loved it.
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Part of the reason I played it so much was that I lost to Murai, the demo’s boss, several times before I learned how to beat him. It came on an Xbox demo disc and I played it over and over and over again. I bought the original Ninja Gaiden because of its demo.